This is the online version of the Hyper's Hexcast addon documentation.

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A list of all the patterns I've discovered, as well as what they do.

Spruce SignOther Math Operations

Inclining Purification (int → [int])

Your browser does not support visualizing patterns. Pattern code: qedd

Returns a list of nonnegative integers below the input. Mishaps if the input is less than 0.


SaddleMount Patterns

Rider's Purification (entity → entity | null)

Your browser does not support visualizing patterns. Pattern code: eaded

Returns the entity that a given entity is riding. Null if the entity isn't riding anything.


Jockey's Purification (entity → [entity])

Your browser does not support visualizing patterns. Pattern code: aqadq

Returns a list of entities that are riding a given entity.


Driver's Purification (entity → bool | null)

Your browser does not support visualizing patterns. Pattern code: aqadea

Returns whether or not the given entity is considered the "Driver" of its vehicle. Null if the entity isn't riding a vehicle.


Patterns and actions that perform a magical effect on the world.

SaddleMount Spells

Mount Entity (entity, entity →)

Your browser does not support visualizing patterns. Pattern code: eadewde

Make an entity ride another entity. Costs about 2 Amethyst Dust if the top of the stack is a non-player entity, 1 if it is you, and about a crystal's worth if is it another player.


It seems that there are cases (e.g. where the second stack item is a player) where media is still consumed, but no action is taken or mishap released? This is very curious, but doesn't seem like behaviour I should rely on...


Dismount Entity (entity →)

Your browser does not support visualizing patterns. Pattern code: qawqadq

Make an entity stop riding the entity they are riding. Costs about 1 Amethyst Dust, or a negligible amount when cast on yourself (but why would you).